Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey. The🌝 pair formerly worked at Visceral Games and are responsible for the creation of Dead Space. The company is based in🌝 Foster City, California.[5] The studio has developed and co-developed various video games in the Call of Duty series.
History [ edit🌝 ]
Sledgehammer Games co-founders Schofield and Condrey worked together at Electronic Arts in 2005 on 007: From Russia with Love, with🌝 Condrey as director and Schofield executive producer. The collaboration carried forward to Dead Space. The two men had complementary skills🌝 and similar backgrounds—middle class with fathers in the construction business.[6][7]
After founding Sledgehammer Games on July 21, 2009, Schofield and Condrey🌝 made Activision a proposal: they would attempt to replicate their success with Dead Space, with a third-person spin-off of the🌝 Call of Duty franchise. Activision sat on the proposal for weeks until Activision Blizzard CEO Bobby Kotick offered to bring🌝 the studio into the Activision fold. Schofield and Condrey accepted, viewing Activision's independent studio model as an opportunity to preserve🌝 the company's creative culture, development methodology and staff, while having the security of an alliance with the industry's largest publisher.[7][8][9]
Sledgehammer🌝 Games spent six to eight months working on the Call of Duty project in 2009, enough to produce a prototype🌝 with about 15 minutes of play.[10] The game would have reportedly expanded the franchise into the action-adventure genre, and a🌝 legal battle between Infinity Ward, the studio behind the Modern Warfare franchise, and co-founders Jason West and Vince Zampella resulted🌝 in the pair's departure. They took several Infinity Ward employees with them to their new company, leaving Activision with about🌝 half the staff and a deadline of about 20 months (versus a typical 24 months) to complete the next game🌝 in the franchise, Call of Duty: Modern Warfare 3. Activision requested that Sledgehammer Games stop work on the third-person shooter🌝 and collaborate with Infinity Ward instead.[7]
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In football, a penalty kick is a direct free kick from the 12 yard spot. It an💴 be awarded in play for a foul by the defending side inside the area. A penalty shootout is a series💴 of kicks from the spot, when a game (usually in a cup tournament, or a promotion/relegation match) ends undecided.
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Ubisoft will now control where Call of Duty and other Activision Blizzard games show up on cloud gaming services, with8️⃣ the exception of EU countries and the various cloud gaming deals Microsoft signed previously. If you live in a country8️⃣ that’s part of the European Economic Area (EEA) — which includes EU countries and also Iceland, Liechtenstein, and Norway —8️⃣ then you’ll get a free license to stream via “any cloud game streaming services of their choice” all current and8️⃣ future Activision Blizzard PC and console games that you have purchased.
If you’re outside the EEA, then it’s up to Ubisoft8️⃣ which services get cloud streaming rights for Activision Blizzard games, including licensing these back to Microsoft to include in Xbox8️⃣ Cloud Gaming. In theory, Ubisoft could deny Microsoft a license for future Activision Blizzard games, but in reality, that’s extremely8️⃣ unlikely to happen. Microsoft will need to pay a wholesale arrangement fee to license Activision Blizzard games for its cloud8️⃣ services, though.
It’s also legally possible for Ubisoft to offer Activision Blizzard games exclusively on certain cloud providers but, again, very8️⃣ unlikely. I say unlikely because unlike secret deals in the games industry for exclusivity or to keep games off Xbox8️⃣ Game Pass, everyone knows Ubisoft is controlling the rights here, and the company would face a backlash if it attempted8️⃣ to deny or block games from certain cloud services. Cloud providers will also still be offered a free license to8️⃣ stream these games in EU markets, thanks to the European Commission remedy.
Why Ubisoft?
A number of companies wanted the cloud gaming8️⃣ rights for Activision Blizzard games and had to essentially pitch the Competition and Markets Authority in the UK. The interview-like8️⃣ process meant the CMA picked out the companies that would work best with its concerns over cloud gaming, and then8️⃣ it was up to Microsoft to ultimately decide on which company to restructure its deal with.
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O que é o found footage?
Em tradução literal, found footage signigica “filmagem encontrada”, e essa tradução consegue explicar💳 muito bem o que esse estilo apresenta: cenas que simulam partes de uma filmagem que foi feita por uma ou💳 mais personagens do filme. Assim, essas sequências de imagem são, geralmente, filmadas pelos próprios atores ou simulam uma ação mais💳 naturalista da câmera, mesmo sendo filmada por um profissional.
Rodrigo Carreiro, autor do livro O found footage de horror, descreve o💳 estilo como
produções de curta, média e longa-metragem que combinam forma documental (total ou parcialmente composta por filmagens com aparência e💳 sonoridade acidentais, domésticas ou improvisadas de eventos extraordinários, só que feitas por personagens da ficção) e conteúdo ficcional. Em * bet com💳 outras palavras, os found footage de horror são filmes organizados a partir de falsos registros caseiros de natureza violenta e/ou💳 sobrenatural.
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