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The first large-scale serial sessions using a single computer[citation needed] were STAR (based on Star Trek), OCEAN (a battle using🧾 ships, submarines and helicopters, with players divided between two combating cities) and 1975's CAVE (based on Dungeons & Dragons), created🧾 by Christopher Caldwell (with artwork and suggestions by Roger Long and assembly coding by Robert Kenney) on the University of🧾 New Hampshire's DECsystem-1090. The university's computer system had hundreds of terminals, connected (via serial lines) through cluster PDP-11s for student,🧾 teacher, and staff access. The games had a program running on each terminal (for each player), sharing a segment of🧾 shared memory (known as the "high segment" in the OS TOPS-10). The games became popular, and the university often banned🧾 them because of their RAM use. STAR was based on 1974's single-user, turn-oriented BASIC program STAR, written by Michael O'Shaughnessy🧾 at UNH.
Networked multiplayer gaming modes are known as "netplay". The first popular video-game title with a Local Area Network(LAN) version,🧾 1991's Spectre for the Apple Macintosh, featured AppleTalk support for up to eight players. Spectre's popularity was partially attributed[by whom?]🧾 to the display of a player's name above their cybertank. There followed 1993's Doom, whose first network version allowed four🧾 simultaneous players.[6]
Beginning with the Sega NetLink in 1996, Game in 1997 and Dreamcast in 2000, game consoles support network gaming🧾 over LANs and the Internet. Many mobile phones and handheld consoles also offer wireless gaming with Bluetooth (or similar) technology.🧾 By the early 2010s online gaming had become a mainstay of console platforms such as Xbox and PlayStation.[citation needed] During🧾 the 2010s, as the number of Internet users increased, two new video game genres rapidly gained worldwide popularity – multiplayer🧾 online battle arena and battle royale game, both designed exclusively for multiplayer gameplay over the Internet.
Not all local multiplayer games🧾 are played on the same console or personal computer. Some local multiplayer games are played over a LAN. This involves🧾 multiple devices using one local network to play together. Networked multiplayer games on LAN eliminate common problems faced when playing🧾 online such as lag and anonymity. Games played on a LAN network are the focus of LAN parties. While local🧾 co-op and LAN parties still take place, there has been a decrease in both due to an increasing number of🧾 players and games utilizing online multiplayer gaming.[9]
Online multiplayer games connect players over a wide area network (a common example being🧾 the Internet). Unlike local multiplayer, players playing online multiplayer are not restricted to the same local network. This allows players🧾 to interact with others from a much greater distance.
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